Workbench API to be "as open as possible", says Mojang developer

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More news about the newly named 'Workbench' Mod API is showing up, much to the delight of Modders everywhere. Nathan Adams, a Mojang developer, said in a tweet "The plan is, we keep [the Workbench API] as open as possible. It has to be. It's something for you guys to use, so you guys need to have a say in it." He continued with, "It may not have much to it for a while because this is very (very) early stuff, but after the stuff with 1.3 calms down we're focusing on it. And as a lot of people keep asking how flexible it'll be; we eventually want to start using it to add features ourselves. That flexible. For now we're going to focus this on servery things until we rewrite the rendering engine of the client, then we'll make it client too."


Also, in reply to a user on Twitter, he revealed that mods for the Workbench API will need to be written in Java (no surprise there), but with the ability to write loaders for other languages (say, C++). If you don't understand any of this, it just means that mod developers will get to do even more amazing things once the Workbench API is implemented.


Source: @Dinnerbone

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3 comments

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Timnothy Oltjenbruns
July 26, 2012 at 10:26 AM delete

So in a way this will b a replacement for bukkit? Hope not

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BubbaZero
July 27, 2012 at 5:17 AM delete

No. This Workbench is partly made by the staff over at Bukkit. This Workbench API is for creating Single-Player/Client mods, not server mods, like Bukkit already does.

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Fiskav
July 27, 2012 at 8:55 AM delete

However, the plan of the Minecraft development team is to merge both single-player and multi-player gameplay modes, so that if someone develops a mod for single-player, it can be used in multi-player without any extra code having to be written.

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